12/10/2023 0 Comments 7 days to die meme modXpath uses that sort of syntax for finding, adding, removing, and changing attributes of things in the game. For example, a item can have a bunch of attributes under it, which you could think of like: You can have items that contain subitems, and value assignments. (See: XPath Explained) But to help understand it, think of an XML file as almost being like a folder structure in your computer's file system. Xpath uses a very specific syntax, which I'm not going to document here. In the context of our 7 Days to Die mod, it will allow us to change some of the parameters set by the main game, when the game loads up. Xpath is a way of finding information in xml files, and modifying values in those xml files. Your folder structure should look like this:īefore we go further, I want to talk a little bit about xpath. I'll explain the use of each file as we continue. Create three (3) text files in the config folder, called: blocks.xml, Localization.xml, and recipes.xml. Now create a new text file called "ModInfo.xml" in the root of MoreDoors.Ĥ. This is the only subfolder we need, because for this mod we are not adding any new assets to the game, just modifying existing assets.ģ. This is where the actual configuration files will go. Within that folder, create a subfolder called "config". I'm just going to create a folder called "MoreDoors".Ģ. First we need the root folder of the mod. To begin with, we will need some very specific folders and files for our mod.ġ. Specifically, we will make the nice wooden doors found on prefabs available as craftable items for the player. It will be the simplest type of mod, which just modifies some of the parameters of existing game objects. In this section we will go over creating a very basic mod for 7 Days to Die (Alpha 19).
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